Here's an early look at the LuxRender version of the kitchen scene, rendered for just a short amount of time (about an hour or so)!
If you click the image to enlarge it, you can see specks and dust in the image, which is a result of not letting the scene render for a proper length of time. But you can also see some of the nice effects that LuxRender provides, in the reflection on the floor, and in the shiny chrome of the trash can lid and the water faucet. The challenge now is to get the lighting more evenly distributed, so that the hutch is shown in sharper relief, without the overexposure of the sun in the window and on the walls. Also I might have to get specific with LuxRender on how I want the texture maps to lay on the objects (this is called "UVW mapping"), as it has stretched my wood grain textures, and scaled the tiled floor up considerably (compared to the image in yesterday's post)! Actually I kind of like the large colored triangles on the floor, maybe I'll leave it that way. Also, the plates inside the hutch are meant to have patterns on them, not just flat color, so that's another mapping boo boo.
Be sure to tune in tomorrow, for another boo boo ridden attempt at creating this kitchen! :-)
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