Friday, April 1, 2011

Too much to consider

Well, I've just been working on the current animation project.  Today's weighty dilemmas and work have revolved around:


1)  Considering rendering in passes, so that static objects may be rendered in one frame only, thus permitting the LuxRender engine to be utilized for those objects (resulting in better realism than if they were rendered internally in Blender).  The various passes would then be composited in Blender. 


2)  Considering the use of 2D painted objects to be used as textures with transparent backgrounds, for objects in Blender which will have a small amount of motion.  This would cut down on geometry in Blender and perhaps allow for a more realistic look for those objects, which, due to their motion, cannot be efficiently rendered in LuxRender (unless I had five extra lifetimes in which to make this movie).  Using these 2D painted textures could sort of create a whimsical "cut-out" look to the objects in the movie.       


Sorry for the dry technical stuff, but it's what is consuming me lately.  :-) Maybe a photo would help.... This is a shot of LuxRender in the process of rendering a test scene (you can click the image for a larger view).   The neat chrome effects seen in the lower righthand corner of the image are one of the strengths of using LuxRender instead of Blender, for rendering.  This image has been rendering for only a few minutes.  A complete, polished render of just one frame in LuxRender can take 24 or more hours of computer processing time.  It's pretty intense.



Yes, the little chrome bolt is looking at you.  :)

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